Seems like a decent start to build from, so far. Looking forward to when it has a bit more content to it!
Minor notes: -Scrolling with the scrollwheel is *way* too sensitive at the moment -The ability to buy upgrades doesn't seem *quite* properly aligned with the resources you have - I was able to buy a 1.25 upgrade when I had 1.08 and it put me negative for a bit, and later I wasn't able to buy a 1.00 upgrade despite the resource counter showing I had exactly that much. -For the future, some kind of 'buy for all balls' option might be a nice qol upgrade since personally I like to keep them even with each other -It's a bit hard to read the text in the upgrade screen without zooming in, on PC -Some kind of 'ball reset option' might be nice early on; my first nall got stuck bouncing left to right for a good two minutes with no way to do anything about it except let the bricks keep getting lower until it was able to hit them and bounce a different way -The blue bricks don't seem to do anything different to the normal bricks as far as I can tell, some indication of how they're different would be nice
The scroll function worked fine in the editor but seems overly sensitive in the browser. I’ve added scroll sensitivity option to my to-do list, as I’m sure it varies across different computers as well.
Interesting about the upgrade points. I haven’t encountered this issue before. I’ll do some additional testing.
Nice idea with the buy-all button, I’ll keep that in mind.
I have it on my list to improve text readability. Did you experience this issue in full-screen mode as well?
There’s actually a feature that resets the ball after 20-30 seconds if it doesn’t hit a brick, respawning it near the paddle. I’m surprised that didn’t work for you.
The blue bricks are a test for special brick spawns with a low chance. They should grant an extra upgrade point when destroyed, but I noticed a bug after publishing where some normal bricks turn blue after being hit 😅
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Seems like a decent start to build from, so far. Looking forward to when it has a bit more content to it!
Minor notes:
-Scrolling with the scrollwheel is *way* too sensitive at the moment
-The ability to buy upgrades doesn't seem *quite* properly aligned with the resources you have - I was able to buy a 1.25 upgrade when I had 1.08 and it put me negative for a bit, and later I wasn't able to buy a 1.00 upgrade despite the resource counter showing I had exactly that much.
-For the future, some kind of 'buy for all balls' option might be a nice qol upgrade since personally I like to keep them even with each other
-It's a bit hard to read the text in the upgrade screen without zooming in, on PC
-Some kind of 'ball reset option' might be nice early on; my first nall got stuck bouncing left to right for a good two minutes with no way to do anything about it except let the bricks keep getting lower until it was able to hit them and bounce a different way
-The blue bricks don't seem to do anything different to the normal bricks as far as I can tell, some indication of how they're different would be nice
Best of luck going forward!
Thank you for playing and giving feedback! 🥰
The scroll function worked fine in the editor but seems overly sensitive in the browser. I’ve added scroll sensitivity option to my to-do list, as I’m sure it varies across different computers as well.
Interesting about the upgrade points. I haven’t encountered this issue before. I’ll do some additional testing.
Nice idea with the buy-all button, I’ll keep that in mind.
I have it on my list to improve text readability. Did you experience this issue in full-screen mode as well?
There’s actually a feature that resets the ball after 20-30 seconds if it doesn’t hit a brick, respawning it near the paddle. I’m surprised that didn’t work for you.
The blue bricks are a test for special brick spawns with a low chance. They should grant an extra upgrade point when destroyed, but I noticed a bug after publishing where some normal bricks turn blue after being hit 😅
Less in full-screen, but still not easy to read. And weird that that didn't work for me, yeah.